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[ PLAYER INFORMATION ]
Player Name: Tex
Age: 31
Timezone: CST
Personal Journal:
Contact Information: To cut down on potential spambots in my e-mail's inbox, refer to the player contact!
Current Characters: Robin

[ CHARACTER INFORMATION ]
Name: Robin
Age: Early 20's.
Gender: Female
Canon: Fire Emblem: Awakening
Timeline: Robin is from early in Fire Emblem: Awakening, specifically right after Chapter 6. The war with Plegia under Gangrel has started and Emmeryn was saved from assassins led by Validar. I want to leave some of her background an IC mystery for her.

Background:
http://fireemblem.wikia.com/wiki/Avatar_(Awakening)

The above link has more information than you would ever want on Robin. Robin is sort of a weird case; she is a character who has spoken lines and a firm, established personality that nonetheless can have his/her gender and appearance set by the player. I decided to go with the female rendition. The default name is Robin, which I used here (clearly!).

The link's information is all quite accurate and does not involve any fanon or headcanon. It's essentially a summary of her role in the game and various game play tidbits that will not be especially relevant in Soul Campaign.

Personality:
Robin is a tactician by trade, which is important because her personality suits her occupation very well. Her intelligence is perhaps her most immediately obvious trait; even a relative stranger is likely to realize that she is clever and quick-witted, capable of understanding situations and problems quickly. In her source material, she is an amnesiac that still manages to understand the complexities of the high level politics she becomes involved in (though her loyalties, as I will discuss below, are largely personal).

Robin is well-read -- indeed, Robin is always reading books and gets frustrated when her books go missing (or are damaged...) -- but she isn't dogmatic. She takes information she reads in histories and strategic manuals, then finds ingenious uses for it. She thinks quickly on her feet and she is perceptive about conditions on the battlefield. Robin adjusts rapidly to situations, finding ways to fight out of being surrounded by zombies known as Risen, developing plans to stop a fleet with burning ships, and generally working well with what she has on hand. She is very self-reliant.

However, she is not a perfect tactician. Robin places a high value on human life; at a point past where I am applying for her, Robin conceives of a mission to rescue the ruler of a nation despite the enormous risk to an entire army. She cannot generally bring herself to leave men behind or sacrifice them. This might speak to some strength of character, but war requires a certain degree of distance, and Robin has trouble with that. She will try to preserve life even at the risk of a failed strategy. She struggles with those sorts of hard decisions.

Robin has a tendency to get attached. Being an amnesiac, she worries about not holding meaningful ties to people. There aren't people from her past to turn to, because she doesn't know anything about her past. On the one hand, this makes Robin very loyal. She tries to look after her comrades; she is perceptive, good on picking up their moods, and tries to lift their spirits and cheer them up. On the other hand, though, Robin doesn't like the idea of being abandoned, especially in unfamiliar environs, and she worries about being trusted. She knows her background sounds suspicious; she puts on a strong face, but she really does want to prove herself, and this can influence her judgment. If she does let someone down or disappoint them, she can blow it out of proportion in her mind.

The combination of what she's good at (fighting wars) and what she wants (making friends) means that Robin is driven more by personal bonds than larger scale loyalties. This isn't to say she is amoral; she has some sense of honor, she doesn't want innocent people to get hurt or killed, and she thinks brutality should be stopped. However, the reason she feels these things and the reason she works as a tactician is out of personal loyalties. She feels like Chrom trusted her and protected her when he found her lying in a field with no memories, so she helps lead his armies for him. She fights Ylisse's wars for Chrom; she even cooperates with the Shepherds against bandits because they are her comrades, rather than a personal desire to serve.

This is both a considerable strength and her greatest weakness. On the one hand, Robin is driven to help her friends. She will go to the ends of the earth for them. On the other hand, as we see in an alternate timeline in FE: Awakening, when she fails them (specifically, murdering Chrom because a dark god possesses her), she gives up. She shuts down; she'll stop trying to have that moral compass, stop trying to do the right thing, and let herself become a monster because, as far as she's concerned, she already lost herself. Because she is driven by her ties to others, she is not very self-motivated. If those ties slip, Robin slips. If those ties fail catastrophically, Robin fails catastrophically.

This also has less dire circumstances. Robin wants to be thought of positively by her friends. Furthermore, because of her amnesia, she wants to establish a strong sense of self with her friends, too. As a result, she gets annoyed when people don't understand her; for example, when Chrom comments that she doesn't seem ladylike (and digs that hole deeper and deeper...), Robin starts to get mad. She wants to be understood. She also doesn't want to be thought of as just a tactician and a soldier (and viewed as feminine, of course).

Robin has a bit of a temper, too. Part of that quick-witted, ingenious nature means that she is spontaneous. When she gets mad, she gets mad. She yells, she clobbers people, and she even throws things. She can go from zero to a hundred relatively suddenly. It isn't easy to get her mad, but once she gets there, look out.

Similarly, she can fluster easily. When she found out Chrom was a prince, she spazzed out and apologized and started calling him sire and such. When Lissa spilled ink on her new text (after doodling in it), she panicked. Robin gets animated, embarrassed, and generally overreacts when she is caught with her guard down. This can come as a result of trying to make a positive impression on her friends; she tends to be calm until something disrupts that effort to make a positive impression. Then, she panics.

Normally, though, Robin is quite calm and relaxed. Part of what makes her a good tactician is taking things in stride; it's with her friends where this starts to falter. This makes her generally rather at ease, and importantly, when she's under fire, she keeps a cool head about herself. Unless a friend is threatened or injured (especially if she was at fault for it), Robin is able to respond to calamity with a cool head. This is one of her greatest strengths: when things are at their worst, Robin is able to keep her head on straight and put her analytical mind to good use.

Why is your character a good fit for the setting of Soul Campaign, and what will they do once they are in the game?
Robin is a master tactician. She will gladly put those skills to use against the witches for Shinigami-sama in addition to the fact that she can be a Meister. She is clever and good at being someone's subordinate, while still offering good and solid advice to put to use. She won't hesitate in agreeing to fight -- she'll feel that she should, because being in Death City will have her feeling lonely and wanting to get home -- and want to win the war against the witches.

She will, in short, want to fill the same role that she did with Chrom's Shepherds. This is partly because she wants to return home and partly because she will want to find friends to rely on while she is here. I imagine that she will form bonds and ties with people in Death City, which will make her fight all the harder.

List the abilities your character will still have in Soul Campaign:
Robin was created to be the vessel of a dark dragon god, Grima. Given that Grima would not be in Death City, she is not going to be possessed by Grima anytime soon.

Otherwise, Robin retains her skill with a sword. She is in good shape and can fight with her sword pretty well, but she is not the best sword fighter in Lord Chrom's army by any means; she was someone who used swords and magic, but the magic is gone now, so she will feel initially a little underpowered and have to make up for it. Robin also retains her tactical knowledge and expertise.

List the weaknesses your character will gain (or lose) in Soul Campaign:
Her status as Grima's vessel meant that she sometimes got head-splitting migraines. She did not get these at the point that I'm applying her at, but being cut off from the Fell Dragon means that she gets them periodically, because the link that made them was cut off. They're fairly typical; she sees flashes of red light and gets a blinding headache. They sometimes will lay her out for awhile, they will sometimes be brief. They tend to come on suddenly, so they can be fairly inconvenient. These tend to happen without much rhyme or reason, but I'm thinking exposure to the Madness Wavelength can cause it (but not always).

[ MEISTER ]

Soul Description:
Adjectives: intelligent, impulsive, clever, loyal, clingy, dependent

Robin's soul is a little, bouncing pink ball with a bright smile. The top moves off into a swirl that resembles her hairstyle, with the bangs swept off to each side and longer hair in the back. The only weird thing is that her soul's eyes are stylized, in a vaguely Egyptian-esque way, like the symbols of Grima that are on her jacket.

Ability:
Soul Coordinate: Makes group resonance of up to two teams, own included, easier.

[ SAMPLES ]

First-Person
[It takes Robin a little bit to figure out the way the communicator works, partly because it's new and partly because she's amazed. The result is about five seconds of a curious tactician, pink hair in her face, prodding at it, before she abruptly realizes the red light is on and what it means. She startles back from it.]

[Then, she smiles and calms down. It's a visible effort to do so.]

Good afternoon! I'm sorry for the earlier commotion. I still haven't quite grasped how these devices work, but I must admit they are fascinating.

My name is Robin. I am still getting everything sorted out, but everyone has been very helpful in that regard. I served as a tactician in an army before -- ah, one from a world not quite as advanced as this one -- so I am happy to offer my services there.

Is this right? I feel a little like I am talking into a mirror. Ah, well, I look forward to working with all of you! And looking about this city. I would love to explore it with some of you, if you are interested!

Third-Person
Robin found a cold familiarity in waking up in a strange place.

The darkness of the room struck her first; the strange architecture, with odd statues connected by chains, struck her second. The three eyes on the bottom of one of those statues was what sent the first real touch of worry through her. She began to realize that this time was different than before, when she awoke in a field. This place was not like anywhere she had seen in all of Ylisse. Then, she realized something both comforting and disconcerting: her memory was intact.

"Chrom?" she asked. Before anyone could reply, she called out with a more panicked, "Chrom! Is anyone there?"

Then, the television screen came on. The soft glow from it practically struck her. Robin wheeled around, her coat trailing after. It was hard to calm down; the panic of realizing no one else was here, that she was alone again, and had someone to miss was setting in. The information was important, though, so she made herself be quiet and listen to Spirit Albarn. She calmed down right until she was told she lost her weapons -- which prompted more panic, if a more utilitarian panic -- and caused her to check her belongings quickly. Her sword was gone, she realized, and the tome she used to cast spells from.

The other books were there, though, tucked into one of the large bags underneath her coat. It was a small relief, at least. Things began to make more sense, after that. There was a war here. Robin knew wars; she could be useful. She could help end it and get back home.

The choice, thankfully, was clear.

Notes
Nothing in particular! Robin is from a medieval world without much in the way of modern technology, so I plan to have that be initially astounding to her. Thank you for reading this over!
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Robin

May 2013

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